
You start knowing three such deeds: Danger Sense, Deadeye, and Utility Shot. Once per turn, you can spend these points to fuel various bravado features, called deeds. Your gunslinger level determines the number of points you have, as shown on the Bravado Points column of the Gunslinger table. When you engage in two-weapon fighting with at least one pistol, you can add your ability modifier to the damage of the second attack.īeginning at 1st level, you can draw on your courage and confidence to accomplish deeds with firearms that would seem impossible to others, represented by bravado points. This effect does not stack with the Archery fighting style. You gain a +2 bonus to attack rolls you make using rifles. When you are wielding a pistol in one hand and no other Weapons, you gain a +2 bonus to damage rolls with that weapon. You can’t take a Fighting Style option more than once, even if you later get to choose again. You adopt a particular style of fighting as your specialty: Choose one of the following options. You may use them to craft ammunition at half the cost and to maintain your firearms. You gain proficiency with Tinker’s Tools. A flintlock pistol or flintlock rifle, 20 lead balls, powder flask.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three skills from Acrobatics, Athletics, Deception, Insight, Perception, Performance, Sleight of Hand, and Stealth Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per gunslinger level after 1st. Hit Points at 1 st Level: 8 + your Constitution modifier LevelĪs a gunslinger, you gain the following class features. Second, choose the Sage or Soldier background, depending on how you came to be a gunslinger. Your next-highest ability should be Charisma. First, make Dexterity your highest ability score. You can make a gunslinger quickly by following these suggestions. Gunslingers also draw on bravado, a mix of courage and confidence, to perform amazing deeds with firearms.Īs you build your gunslinger, think about two related elements of your character’s background: Where did you get your training with firearms, and what set you apart from other people who pick up a gun? Gunslingers combine lightning fast reflexes and careful aim to act as masters of ranged combat. While anyone can aim a pistol or rifle and fire it, a gunslinger is a cut far above the rabble. The few who invest the years of training it takes to master firearms are gunslingers.Īs a gunslinger, you make your mark upon the world as a expert with flintlock firearms.

In Vodari, nobles, swashbucklers and soldiers spend years perfecting the classic arts of swordplay, but few take the time to gain the same expertise with firearms. Let me know what you think in the comments below. I’m currently playtesting this class with my player, so it will need work, but here it is. The main goal of redesigning and reimagining the class was to get rid of the fail mechanic that has gunslingers suffering from routine misfires.

One of my players is playing a gunslinger in my seafaring campaign world, so I ended up creating my own version of the gunslinger class.
#D d 5e homebrew classes matth mercer full
The subclass turned out pretty decent, but I’m much happier with my version of a full Gunslinger Class. Last week I published the Arcane Gunslinger Fighter Archetype which basically takes the Arcane Archer from XGtE and replaces bows and arrows with flintlock guns. Your players will get tons of options for creating characters and you’ll get support to run a world full of swashbuckling action and magical adventure.

This book provides 200+ pages of material for gamemasters to run exciting seafaring campaigns for 5th Edition.

The Seas of Vodari is a full-color book that we are offering in hardcover and PDF. You’ll find the finished Gunslinger class and everything you need to run exciting seafaring campaigns full of swashbuckling action and magical adventure for Fifth Edition. The Seas of Vodari – 5th Edition Swashbuckling & Sorcery
